Mods are all placed in the data folder, and contain both a ". Save the details and it will be available for everyone who owns Rome II to subscribe to and use themselves in their games.That's all you have to do. Clicking it will prompt you to select which tag you want for your mod. You should see a new entry there with the name of your mod pack along with an upload button. If you do not have this image you will get an error message on trying to upload. This should be a x png image with the same name as your mod pack. Make sure your mod pack has a unique name so it will not conflict with other mods, and that it is located in your Rome II data folder along with an image for your mod. There are already many great tools and tutorials out there, below is a list of them that will get you started.
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First there is information on how to make a mod.įor now community made tools are required to create mods. You can also upload mods to Steam Workshop from the Mod Manager, but that will be covered later. So you can subscribe to more mods than you want active at any one time and you can have them downloaded on your computer and ready to go whenever you want them to have an effect in-game.
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You can also choose which mods you want active via the checkboxes for each one.
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This will show all the Workshop items you are subscribed to and the download progress of them. Once you have subscribed to items in the Workshop, when you next load up the game you can see these mods by clicking on the Mod Manager button in the launcher. The tags can be used to filter for mods of different types, so if you just want to find mods that add new units, the Units tag is the one for you. You can browse the Workshop for mods you would like to have in your game and subscribe to them. The Rome II Steam Workshop is a directory of user created modifications for the game that can alter many different areas of the game, from simple balance mods to adding new units to changing the graphics in the game.